#ifndef _CEFFECT_H
#define	_CEFFECT_H

#include "CAnimatedObject.h"

class CEffect : public CAnimatedObject
{
public:
	//----------------------------------------------//
	//	Constructor and Destructor fot this class	//
	//----------------------------------------------//
	CEffect();
	CEffect( float Xpos , float Ypos , float deep , float XVelocity , float YVelocity , int width , int height );
	virtual ~CEffect();

	//----------------------------------//
	//	Public variables for this class	//
	//----------------------------------//
	void			SetTimeLife			( float timeLife );
	void			Update				( float deltaTime );


protected:
	//--------------------------------------//
	//	protected variables for this class	//
	//--------------------------------------//
	float				m_fDeltaTime;
	float				m_fTimeLife;
};

#endif